Diner Dash review
Everyone knows Diner Dash; the hit Flash game from 2003 which has seemingly been ported to every gaming system under the sun. Well apart from the Nintendo Wii that is, until now. Diner Dash has already ventured its way onto Xbox 360 and PS3 this year but Wii owners now finally have their chance to control the cute redhead Flo as she decides to run a restaurant business.
You take control of Flo who pretty much has to do everything in her restaurant minus the cooking. You’ll be seeing customers to their seats, taking their order, giving them the bill and then clearing up their plates when they leave. That’s the basic gameplay out of the way but it’s not as easy as it sounds. Once your restaurant starts getting busy with many customers arriving in quick succession you’ll find keeping up with the orders a real task. Flo is the only waitress and if you don’t keep the customers happy and seen to quickly then their happiness hearts will quickly decrease.
If all their hearts disappear then that means trouble for your chances of passing the level as well as dampening your high score. Your woes can easily continue with one simple mistake such as putting a party of two on a six seater table, thus not having enough seats for a party of five or six. Guess what happens if you’re carrying a dirty plate and a freshly made meal to the washing bin at the same time? Yes that’s right; the fresh food goes in the washing bin along with the dirty plate. Now the chef has to remake that order which can add a significant delay to the customer. All of this and more will drive you insane with fury but Diner Dash is so addictive that you’ll want to keep playing.
Finishing every level (unless you are playing endless time mode) requires you to reach a set number of points before closing time. Almost every task you complete gives you points but sadly you’ll need to put in extra effort to achieve an expert rating. This means matching the colour of a customer’s clothes to a particular chair to get bonus points as well as performing multiple chains. Chains require you to perform the same task multiple times in a row for an increasing multiplier score but as soon as you switch chores the multiplier resets to zero. Things are getting a bit tough and so you are given a little bit of help in the form of additions to your restaurant. Such additions include a drinks machine which can help satisfy customers waiting to receive their food and a podium which will let you recharge the heart meter of people waiting for a seat in your restaurant. The downside is that serving drinks and standing at the podium saps time you could be spending serving the customers already seated.
If you get stuck trying to make a success of Flo’s restaurant career then maybe you’ll want to attempt to play Diner Dash with friends. You can head online play hard head to head match with others via the Nintendo WiFi connection.
Diner Dash for Wii is a basic yet addictive casual title. Costing just 1000 points on the WiiWare shop channel means it’s not too expensive compared to a disc based game. The visuals are bright and colourful but don’t look as sharp as the HD console versions, perhaps even a little blurry in comparison. The music and sound effects are basic too, bippy boppy tunes that will get you by but not make you interested in owning the soundtrack. The simple and intuitive one button control scheme means almost everyone will be able to pick up play and enjoy Diner Dash. With no motion controls it also means that for a change you won’t need to wave your arms about like a madman.
Diner Dash for Wii brings nothing new to the table but is a nice little game you can load up at any time for a spot of time management fun. 3 out of 5.
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Related: Diner Dash for the Xbox 360, Hysteria Hospital Emergency Ward review
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Military Madness review
PlayStation 3 owners have had many reasons to think themselves better than Wii owners over the years. Be it the next generation 1080p visuals, Blu-ray Disc storage or an online multiplayer system that doesn’t require the pesky Friend Codes. One other reason the Playstation 3 owners had an excuse for smugness was the release of Military Madness Nectaris for the PS3 back in January. So it’s taken a whole two months but Wii owners can now (at last) get their hands on their very own slice of Military Madness pie from the WiiWare Shop Channel for 1000 WiiPoints.
So what is Military Madness for Wii all about? Well the first thing to mention is that Military Madness Nectaris for Wii is a remake of the classic 1989 Turbografx-16 game that most of us never played back in the day, either because we didn’t own the Turbografx or that we were born years after the game came out. Whichever the excuse; Hudson Software and Backbone Entertainment have resurrected the franchise and you now have no excuse not to get into the action; but before that – the story:
There are two factions battling for supremacy on the moon in the year 2156 and as with any War we need to look into the past to understand why it started. Due to an ever increasing population and therefore a total lack of space to build anymore luxury villas on the Spanish Rivera; somebody had to find a way to free up a bit of space on Earth and do it quickly. With Ethnic Cleansing (or to give it it’s correct name; Genocide) being out of popularity the only other option was to move all of the World’s criminals to a new hyper prison newly built on the Moon.
But wouldn’t you know it, there was another reason why cheap labour being sent up to the Moon seemed such a good idea to those on Earth. There just so happened to be a wonderful, powerful and valuable new element under the Moon’s surface which needed to be mined, refined and sent back to Earth right away. Jump forward a few more years and we find that the prisoners have managed to revolt against their captors and have managed to take over the moon and use that aforementioned new mineral to start developing a massive super weapon that could destroy the Earth.
So it’s time for you as leader of the Earth’s Military to put a stop to this mess by flying to the moon and engage in a series of turn based battles to defeat those nasty baddies.
Military Madness is a strategy game set in the future on the Moon. For the most part the setting doesn’t matter because you’ll really only be concentrating on one thing: numerous amounts of futuristic tanks shooting at each other against a bland grey Moon backdrop. Nectaris for Wii is split into two straightforward modes; a Single Player Campaign and Multiplayer. In single player mode you start with a series of small enclosed maps with normal difficulty and then when you’re done with those you can move onto some larger more advanced maps.
The goal of each map is to defeat the opponent by either capturing their home base or destroying all of their units. Both require quite different tactics so which you’ll choose to do is entirely up to you, your play style and how well you are doing at the time. Each map typically starts off with both forces on opposite sides of the map with their units spread out around their home base. To confuse things a little I must explain that each of those units is actually a placeholder for up to eight actual units. To put it another way, instead of having a cluttered map the number of onscreen units is limited by grouping eight individual units into one big unit. These units never separate into their individual parts but individual ones can be destroyed when you enter battle – I’ll come to battle in a moment. Teams take it in turns to move all, some or even none of their units. Units can only move set distances and this will also vary depending on the type of ground. Flat ground is easy land based units will only move slowly across rough land and slopes.
Let’s take a look into the strengths and weaknesses of these units:
- Walking Armour – Super tough but slow. Very effective against land and air based units.
- Transporters – As the name suggests these can transport other units around the map at high speed. They’re rubbish in battle though.
- Tanks – You already know what Tanks are. Very strong, but a tad slow.
- Aerials – These are very fast and agile but not the toughest by any means. It’s best to keep moving these around attacking in short bursts.
- Infantries – The weakest but also the most useful. Human’s in armoured spacesuits with jet packs capable of flight. These are the only units which can capture an opponent’s home base.
- Technicals – Unlike the other units these can attack and then run away afterwards. Quick and agile but very weak too.
When it comes to attacking other units it all comes down to RPG like stats. Although the main factor in any battles is the unit(s) strengths and weaknesses, there are other things to consider. If friendly or enemy units are directly surrounding in the battle then that will alter the stats. Another contributor is if units are on flat, unstable or higher ground. Ideally you want to surround an enemy with several of your units trapping them on lower ground; this will give you the upper hand even this will not save you if you send a weak unit up against something very strong. Units can be repaired in factories but they will lose a movement turn whilst under repairs and at any time the factory could be captured by the enemy if not guarded.
The Military Madness Multiplayer mode is very similar to the single player campaign featuring just a few gameplay tweaks not really worth mentioning here. The good news is that you and up to three others can battle each-other locally or online. Sadly just like my experience of Military Madness on PS3, the Wii game also features a distinct lack of people playing online in random matches. This isn’t too bad if you have friends with the game but it may turn out you’ll be playing offline more than online until more people buy the title.
Interestingly enough the WiiWare version of Military Madness stands up very well against its higher def sibling on the PS3. Sure Military Madness on Wii is in low definition but unless they were running side by side you could probably not tell the difference. Everything looks near identical to the game on PS3 just without being displayed in high res. It’s just a shame that the moon maps are very bland (understandably I guess) and the units all look more or less the same. Sometimes the similarity in appearance was to my own detriment; a couple of times I got a bit mixed up and sent in low powered units up against tough ones. Apart from the bland visuals and a lack of analogue or pointer controls I was very impressed of the Wii port of Military Madness and award it 3 out of 5.
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Related: Military Madness: Nectaris for the PS3, Onslaught Wiiware review
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Metroid Other M release date
At last we finally have a release date for Metroid Other M on Wii thanks to Nintendo’s recent media summit. Metroid Other M for Wii was originally revealed last year to everyone’s complete surprise and since then news has been quiet. The promise of old-school 2D gameplay for the core crowd and first person shooting for the younger Call of Duty fans may very well bring us all together for a terrific summer on Wii. The Metroid Other M Release date is June 27th 2010.
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Related: Metroid Prime 3 Corruption review, Moon for the DS review
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Alice in Wonderland release date
I agree that Tim Burton and Johnny Depp are a strange choice for a Disney Movie. Sweeny Todd lovers may not find enough blood in the upcoming Alice in Wonderland game for their liking but that doesn’t mean it can’t be fun. Alice in Wonderland for Wii is the game of the upcoming movie and promises to be just as imaginative and weird as the film. Disney haven’t been slumps when it comes to their video game releases lately so the thought of getting Alice to master abilities like; altering perception, making objects invisible and manipulating time, could mean that this Wii game is a hit come the Alice in Wonderland release date of March 2nd 2010.
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Related: Review of Spectrobes: Beyond the Portals, Ultimate Band review
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Super Mario Galaxy 2 release date
We finally have a release date for Super Mario Galaxy 2 thanks to yesterday’s Nintendo Media Summit 2010. Not only do we know the exact date but we’ve also seen a lot more of the game including Mario’s new Drill Ability as well as his trusty pal Yoshi who has an appetite for almost everything. Get your credit cards at the ready for another mushroom filled summer blockbuster on Wii. The Super Mario Galaxy two release date is May 23rd 2010.
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Related: Top 5 Games of 2010, Super Mario Galaxy sales
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Super Mario Galaxy 2 release date
Madden 10 for the Wii review
I can’t say I’m a big fan of what we in the UK call American Football (or just Football to the Americans themselves). Yes I’ve played a few games in the Madden series before (most notably the original on the Commodore Amiga) but even so the series for the most past makes me go, meh. Can Madden 10 for Wii with its family friendly graphics and control system win me over? It’s time for a review of Madden 10 for Wii.
If you’re unfamiliar with American Football I will try to explain the rules in the most basic fashion I can. The goal is to run and pass the ball towards the opposing goal line to score a touchdown, your opponents will try very hard to prevent you from doing so by knocking you to the ground. To keep possession of the ball you need to progress a minimum of 10 yards every 4 turns, if you fail possession swaps to the other team they become the offence and you become the defence. Obviously just like any sport there is a lot more to it but that should give you an idea of what we’re looking at here.
EA have once again tried to balance Madden as best they can between new users and previous players of the franchise on Wii. New or Casual players can play the game with little or no effort thanks to generous CPU assistance and the ability to just point and click at the screen to perform actions. Core players can jump straight into the action with full control using the Wii Remote and Nunchuck to control things. Motion controls are available to all players for passing the ball and performing field kicks but fundamentally control is quite straightforward without tons of arm waving.
As you may expect you can choose to play single matches against the CPU or other (up to 4) humans. Multiplayer has always been a favourite of Madden players and thankfully this still remains true here on Wii, 2 players is really the ideal but if you have extra friends they can help out in a special Huddle Up mode that can see them assist you invisibly like a Godly force.
For the real Football fans amongst you then trying to win the Superbowl is what counts and Madden doesn’t let you down here either. Now up to 4 players can play together in this mode but typically Superbowl mode has been a single player affair and that’s how I played it. Now sadly I can’t pretend I really enjoyed my time because when it gets down to it, all of the matches against the CPU feel very much the same. Unless I was playing using the advanced control scheme it felt to me as if the game was playing itself. Whilst Madden 10 does feature a full NFL roster with real NFL players the new graphic style does away with next gen photo realism. I don’t mind this but I doubt real fans will be able to recognise their favourite players on Wii and may have to look into the Xbox 360 or PS3 versions of Madden 10 for that.
When you are under full control of your team things get very complicated; choosing runs and formations is something for the true Madden players because I quite frankly can’t tell the difference between any of them. In all the games I played and won I simply either passed the ball and ran through the middle of the defence or let the Quarterback throw it upfield to a waiting player. Of course the CPU was trying to and often succeeding in intercepting the ball or making me fumble, but when they came to play my team was quite easily able to prevent them from scoring which soon made play switch to me being Offence once again. This isn’t to say that Madden 10 is easy; if you play by the rules and understand what you’re doing the game actually becomes harder because both teams are being quite tactical. However it just feels that not really knowing what you’re doing makes you fall into a style of play that allows for easy wins.
This does mean that new players can still win the trophy playing by their rules and tough players can attempt to win it by playing the game for real. What I don’t understand is how EA envisaged pictured families playing together in a happy way.
Let’s assume Dad and Son who have playing Madden games for years come up against Mom and Daughter who have never played it at all. Mom and Daughter play using the All Play mode with CPU assistance which in turn gives them a chance of winning and (after a couple of goes) maybe even a win. So if Dad and Son with all their skill do actually lose they will be quite annoyed at being beaten by the ‘cheating girls’, probably then storm off in a hiffy. This makes me think that adding such an extensive easy mode in a game really only suited for true Madden fans is a waste of time.
If you really like your American Football then Madden 10 for Wii won’t disappoint you; all of the teams, commentary and plays you’d want are here. If you do own one of the more powerful consoles you will probably appreciate the broadcast quality visuals a lot more than a couple of Wii specific features that may attract attention. Being able to point at a player with the Wii Remote to pass really does give you that directorship feel and puts you closer to being the quarterback than ever before, but it’s not such a standout feature.
If you want even more to explore then there are many mini games and practice modes available to hone your skills. I went into the mini games expecting them to be a bit Mario Party but I was wrong, again this is ok for NFL fans but your kids will wonder why these mini games are no fun.
Oh and before I forget you can now take Madden 10 online and play with random people or friends who own the game also. I’ll be honest and say I wasn’t able to find a random game and I don’t know anyone who owns it. However I assume that playing someone online is similar to playing them locally but without being able to seen them laugh or cry.
Madden 10 for Wii looks and feels ideal for an NFL lover who has taken a break from the series and wants to head back into it gently without investing many hours into learning the full complexity of the next gen versions which are more like simulators than games. 4 out of 5.
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Related: Madden NFL 10 video review, Madden NFL 09 video review
Tags: Madden 10 for the Wii, Madden, NFL, EA, Wii
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Madden 10 for the Wii review
Manic Monkey Mayhem review
As you have probably gathered from the name, this game features Monkey’s and a whole host of Manic Mayhem. Now unlike other Monkey based games full of mayhem, this one doesn’t just seemingly trap Monkey’s inside giant hamster balls for fun (Super Monkey Ball) and neither does it force you to battle a giant reptile King with the help of a Rhino (Donkey Kong Country). Taking inspiration from Nintendo’s motion controller, Worms and possibly even Steven Spielberg’s Boom Blox, the developers of Manic Monkey Mayhem have tried to create a fun game based around throwing bananas and coconuts. You seize control of one Manic Monkey out of a selection of eight, they all have very distinct personalities but when it comes down to it there is no strength/weakness system so who you choose just comes down to personal preference. Next up you should by rights head into the training missions where you are taught the games controls in a safe environment.
Your goal in campaign mode for what it’s worth is to complete around 30 levels of (mainly) Banana throwing. This could be a simple one on one duel against another Monkey or even a Deathmatch with up to six other monkey bots. Instead of using pistols you throw bananas at each other in a similar fashion to the aforementioned Boom Blox. You use the Wii Remote as if you were really throwing a banana at someone. After choosing a direction with IR Pointer you then have to hold the A button down and then swing your arm to simulate your throw without forgetting to let go of that A button again at the end of your swing. For all but a couple of the game modes the goal is to defeat the other monkeys by hitting them two or three times with a well-placed shot. Be warned this isn’t just target practice against static targets, the CPU controlled guys will be throwing bananas at you as well as each other. To survive you’ll have to learn to lean away from an oncoming projectile by holding left or right with your DPad but sometimes even this isn’t enough. As other monkeys are defeated you can spring jump yourself over to their platform and then onto another with the B buttion, this can be a great way to dodge a missile or two but while you’re in the air you can’t throw and you certainly can’t defend yourself from a well-timed banana hitting you just as you land.
Now I mentioned coconuts before didn’t I? Well if throwing bananas on their own isn’t fun enough then yes sometimes you’ll also be able to throw the much harder and more damage dealing coconut at you foes. Not only this but if you’re very lucky you can find another special weapon which is in all but name a bazooka that fires bananas, these travel much faster and more direct towards your opponents.
Ok that’s the overall basic gameplay and covers the campaign mode but thankfully there is a bit more to the game than just that:
- The Greatest Ape mode throws you into a battle scenario against all the other monkeys but this time everyone has just three lives and a limited number of bananas from the offset.
- Minute Monkey gives you just 60 seconds to successfully hit as many other monkeys as you can with your weapon, you can jump or dodge as much as you like but you’ll use up valuable throwing time.
- Ape Team is the least exciting and simply splits everyone into two teams, blue and red. Whichever team scores the most at the end wins.
- Pass The Parcel (multiplayer only) sees you throwing a box of lit TNT between each other until it explodes; the last monkey standing wins the game.
Whichever mode you love the most the great news is that you can play multiplayer with up to three other players on the same Wii console or head online and challenge your friends or random opponents. As you can imagine split screen fun is always a laugh but there is something also quite satisfying against knocking someone from the other side of the world into submission, sadly due to this being a new WiiWare game you may have trouble finding random opponents at certain times, hopefully this will change when more people buy Manic Monkey Mayhem.
This brings me neatly onto the controls. Whilst I love the Wii Remote I can’t deny that the accelerometer isn’t a perfect system to track motion controls, after all that’s why Nintendo themselves have added Wii MotionPlus. It turns out that throwing bananas long distances is much easier than throwing them further away. Whenever I tried to gently throw a banana to a nearby enemy I end up either not putting enough power through my arm and it not even registering a throw or over compensating too much throwing it too far. However this is a limitation of the controller and not the game, I experienced much the same in Boom Blox for Wii.
I wasn’t expecting too much from Manic Monkey Mayhem for Wii but I was pleasantly surprised after playing through it. It’s a low budget game created by a small but talented group of people and even without the next gen graphics and sound that some of you would be hoping for, it’s presentable enough with a nice selection of game environments and character models/animations. The main campaign does get tricky and should last a few hours but be careful of arm ache, if you do have some friends to play with then I can see you having fun in multiplayer but don’t be fooled into replacing staple multiplayer games such as Mario Kart Wii just yet. At 1000 WiiPoints I think it’s little expensive for a gamer without anyone to play with but gamers with family or friends may just find themselves spilling out for some fresh multiplayer action.
Manic Monkey Mayhem scores a good 3 out of 5.
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Related: Boom Blox Bash Party Review, Bomberman Ultra Review
Tags: Manic Monkey Mayhem, Manic Monkey Mayhem, Monkey Mayhem, Wii, WiiWare
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My Zoo review
I’m not embarrassed to say that I’m an animal lover. I share my house with a rabbit, four cats and ten chickens. Well ok the chickens don’t actually live in the house but you know what I mean. I would go as far as to say that I’d prefer the company of almost every animal on the planet rather than that of a human. All except moths, I can’t say I like moths that much at all. Sure you could call me a hippy but no animal is going to rob me in a dark alley or blow up a plane I’m riding in.
Zoo’s originally were a way for regular folk to see the weird and wonderful animals from around the world, whilst that is still the case nowadays Zoos are having to take on a different more preservational role. As you may know the by-product of taking over the world has been to make most of the planets wildlife to almost extinct. What has all this got to do with My Zoo from Hudson Software? Well probably not too much but my point is that I like wildlife and so the idea of having my very own Zoo inside my Wii sounds kinda fun. Let’s see if the reality of it is any good in my review of My Zoo for Wii.
My Zoo for Wii is another title from Hudson available exclusively on the WiiWare store for just 500 points. You instantly become the head zookeeper and are tasked with loading up the four environments with different species of animals including Lions, Pandas, Elephants, Bears and more. You should ideally place them in one of the three ideal natural African looking settings but you do have the choice of letting them live in a children’s bedroom. Each location can have a maximum of three single species animals but if you want to have babies you need to make sure to have a male and a female as well as leaving the space for a third free. After you’ve brought your animals into your area you then have to pick a name. Now it’s the tough bit, caring for them; this includes feeding them, petting them and cleaning up their enclosure. If you don’t turn on you Wii for a few days you may well find out that they have been taken away by the owners of another Zoo because you didn’t take care of them properly. This in itself is a good lesson for the kiddies, remember, a dog is for life not just for Christmas folks. It is important to keep a check of the stat bars to make sure they are happy and not left hungry.
When you’re happy with your animal’s upbringing you can release them into the wild which will free up space for a new set of animals for you to care for. You’ll do this a few times before you run out of stock animals and then you can head online and purchase new species for 100 Wii Points each. This should extend your playtime a bit further.
Graphically watching all of the animals is lovely, they are rather good looking models and they are beautifully animated. The problem is unlike real animals I just didn’t get that attached to these virtual creatures and they seemingly didn’t get attached to me either. Hudson has appeared to miss out on any sort of interaction or natural emotion and as such it all feels a bit stale. Of course I don’t want a PetZ style game where you dress Lions up in party hats and play ball games with them but I did expect to achieve some sort of bonding with the animals. Sadly every time you go to the enclosures it feels like you’re just watching the same few repeating animations all of the time, there doesn’t seem to be the level of individual animal personality you find when you watch nature documentaries on TV.
Whilst My Zoo for Wii is a unique title and I love the idea of people learning more about animals I just don’t think this game achieves very much. It isn’t that much fun to play and it’s not very educational either, I would advise anyone to just spend some time watching the Nature Channel on TV and donate the $5 it would cost to a Nature Preservation society of some sort.
My Zoo for Wii gets a disappointing but functional 2 out of 5.
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Related: EyePet review, My Zoo release date
Tags: My Zoo, Wii, Wiiware, Zoo, Hudson
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WiiWare Demos Now Available
What a turnaround for the books this is. Nintendo, possibly the world’s most reserved video game company are giving in to popular demand and are trialling demos for WiiWare. Whilst Nintendo have offered select Nintendo DS demos via the Nintendo Channel for a long time now, Wii owners have never had the opportunity to trial Wii software.
Currently only three games are available to demo on your Wii; these are NyxQuest, Brit Trip Beat and Final Fantasy My Life as a DarkLord. All three of these can be downloaded from the Wii Shop Channel directly to your Wii or SD card and are ready to play right away, don’t forget that you if you do decide to purchase the full game on WiiWare then you’ll need to purchase some Wii Points or Nintendo Points in advance.
Although you can purchase these directly on the Wii, Amazon.com quite often discount Wii Points (see how to buy WiiWare games on Amazon) and their free delivery service means you can save money on your gaming very easily. Hopefully more WiiWare Demo’s will hit the Wii Shop Channel in the coming months.
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Offers: Visit the Gamesweasel offers page for December 2009 Godaddy discount codes – watch our GoDaddy discounts video for more details, using the CCS coupon code valid for 2010 ‘AFGAME15′ gets you 15% off orders over $75 and ‘AFGAMEFS’ will get you free shipping on orders over $30, using the December 2009 Squarespace discount code ‘WEASEL’ at checkout will get you 12% off the lifetime of your account.
Related: How to buy WiiWare games on Amazon, Free Nintendo Wii Points
Tags: Wii, WiiWare, demos, wii points
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דונקי קונג 3 [1983] משחקי ארקייד משחקי מחשב-видео игры
www. AccessROMs. מציג com – Donkey Kong 3 [1983] משחקי וידאו משחקים משחקי מדע ?????-???? קלאסיקה רטרו ארקייד משחקי מחשב MAME ROMs. וידאו נינטנדו משחקים משחקי פלטפורמה משחקי Videogiochi. The Arcade השלישי והאחרון לטיול עבור דונקי קונג רואה את הקוף הענק שוב להפיל את האויב. בניגוד קונג שני המשחקים הראשונים, את האופי האגדי מריו לא תכונה, עם השחקן לוקח על עצמו את התפקיד של 'סטנלי', גנן חמוש עם תרסיס באג שבה הוא חייב להרוס. . .
![דונקי קונג 3 [1983] משחקי ארקייד משחקי מחשב-видео игры - shot 3](http://img.youtube.com/vi/3QLRy61e6jE/3.jpg)
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Continued here:
דונקי קונג 3 [1983] משחקי ארקייד משחקי מחשב-видео игры
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